Could try to disarm you with each. Vital Strike Power Attack Calculator. At only 5 feats, any fighter character could make use of Vital Strike and still have room in their feat list for other interesting feats. In spite of this, they're still similar in many ways to other adventurers. The following is a break down of the new options available to players; what’s good, what’s bad, and how things work. Also your PC is still just doing damage to a single target with a standard action. Once people see this correct way to read that terribly worded feat that I am sure any logical DM will now play the Mythic Vital Strike feats correctly once they read this post & the comments. Even if mundane and melee characters aren't supposed to get anything nice ever, they feature largely in the faux-mythological material that 3.X is descendant from. The same goes for Improved Vital Strike (x3), and Greater Vital Strike (x4). That's... a pretty rediculously good defense. This amount is its maximum amount of mythic power. Also it gets PaO 3/day, which is one of the most powerful spells in the game and allows it to ensure you are fighting whatever it wants as well as it. Deatch Clutch spam: hp-limited one-roll save-or-die, but always makes the opponent staggered and might deal serious Con damage against opponents with too much hp. It's got nothing, except the possibility that you'll slip because ice is slippery. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. You can beat this, though! The number of dice rolled for a Greataxe is one d12, that is, you roll one twelve-sided die. You can literally do nothing against this creature. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. A prepared combat feat can be activated as a free action and its effect lasts until combat ends. You can kill this less well than most people, since it can actually attack you back, but a party of well-built level 5 characters could take it out if the felt like it. Villains of the worst kind, mythic red dragons are unflinchingly evil in ways rarely matched even by other mythic evil creatures. Otherwise, I feel like you're correct, but could definitely see a GM ruling that it multiplies the Shocking Grasp too. Vital Strike: Forms with only one natural attack with high damage can capitalize on Vital Strike. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat.. It relies exclusively on stacking negative levels to kill stuff, and only does like 8 negative levels a round, tops, so if you hit its 31 AC within a couple rounds you're good. That's a different feat than you asked about in your question, and I already mention it in my last line. The following is a break down of the new options available to players; what’s good, what’s bad, and how things work. You are correct on many points. You aren't the wimpy ne'erdowell of the typical melee combatant, and you aren't the omniscient omnipotent deity of the typical magic-user. This attack counts as a Vital Strike despite not using an attack action. It's a grapple monster with a save-or-suck gaze attack targeting Will. Maralith The Pathfinder Adventure Card Game: Demon's Heresy Adventure Deck is a 110-card expansion that adds new locations, monsters, armies, villains, and more to the Pathfinder Adventure Card Game. Extra damage from sources that wouldn’t normally be multiplied on a critical hit isn’t multiplied by this feat. While training, the Horned Champion decides which feats to prepare. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such … That's a lot, enough to one shot Cthulhu. Now, let's compare your thing to typical high-level PC abilities: You: one-roll save or die vs standard AC requiring melee range. Many players think that the multiplier to the damage is the total number of damage dice that are rolled instead of the number of sets of the dice that you are allowed due to the feat(s). Still generally better than your ability, though. It functions for other Colossal mythic creatures in the same way, but not for non-mythic creatures or those of other sizes. It only takes a minute to sign up. I'm pretty sure you can't even get that high of a bonus. Can Vital Strike be used with the Mind Knight Path maneuver? and select your Mythic Abilities. Meanwhile the casters are spamming their most powerful spells at +2 CL for 1 mythic point, without even needing to know or prepare the spell, without using a spell slot, and that isn't even including any path abilities or feats, that's just lvl 1 … Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. Devastating Strike allows me to add +2 damage to my Vital Strike per additional set of weapon damage that I deal, so +2 with Vital Strike or +4 with Improved Vital Strike. This leads to very big damage numbers as a single standard action. The Bandersnatch confuses you (DC 29 Fort save to negate), possibly resulting in you OHKOing your party members. Prerequisite: Vital Strike. The masters of mythic at Legendary Games explain rules rationales and concepts and offer an array of alternate rules to deal with the most problematic elements in the mythic rule set like Mythic Vital Strike, wild arcana, foe-biter legendary weapons, and more! Like, it works across planes and without line of effect. Why isn't there a way to say "catched up"? Not on how many die you roll for your damage. In Conclusion []. Not a good fight for you. Overkill, like I mention, is cool and mythic but doesn't actually do anything. Has 9 lives. It can fly, though. Could 007 have just had Goldfinger arrested for imprisoning and almost killing him in Switzerland? "Converted PDF file" - what does it really mean? So if you do decide to make it work this way it will look and feel fine, basically. HP. Mythic vital strike is pretty crazy. This means that you must make a DC 28 Will Save or be nauseated and thus unable to attack (or spend some channel energy, if you have that ability, and have the Whale fail a save which it needs to roll a 1 to fail), and then hit AC 32. Does concealment negate all precision damage? If you can get past that, her only really recourse is to run away. Has an army. Making statements based on opinion; back them up with references or personal experience. So if you happen to roll 6d6+20, that will become 24d6+80. Has Dominate Person. Grapples, rending your abilities irrelevant. dice and add the results together. Can force choke you out with telekinesis. Mythic Vital Strike will allow me to multiply all modifiers by the number of damage dice I deal with Vital Strike. This one-eyed being is a strange mix of insects, fungi, and other living things shaped into a single winged entity. You can beat this. Specifically, you multiply the applicable bonuses by 64 in the most extreme case. MathJax reference. - Surge (Su): can expend one use of its mythic power to increase any d20 roll that he just made by rolling 1d12 and adding it to the result. The Vital Strike feat tree is simple compared to feat-starved trees like Two-Weapon Fighting. So the multiplier clearly goes up the really-big way and not the looks-really-big-but-is-actually-100%-a-trap way. Mostly, it's just different. God Bless! Another one for the significantly more optimized parties. Even then it can grapple you with its AoO, is probably hidden requiring Perception to locate, and has 32 AC. Even your 10,000 damage estimate is far overblown. Probably use mythic power attack and mythic vital strike as your two mythic feats. Dominate Monster: one-roll save or die comparable to your attack, but strictly weaker as immunity to mind-affecting spells is more common than immunity to weapon damage, especially at high levels. Vital strike lets you do your 4 swings worth of damage in one single swing, mythic vital strike multiplies all bonuses as well The plan is to use vital strike instead of full attack, you concentrate on single standard action attacks and do a full 4 times damage when you hit Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (...). Faerie's Strike: Adds a nice way to handle invisible creatures to your attacks. Vital Strike: Double weapon damage. What should be my reaction to my supervisors' small child showing up during a video conference? A faster, more dangerous grapple monster with a whole lot of grapples and not a whole lot of you getting out of the grapples. Power … Have issues surrounding the Northern Ireland border been resolved? Yeah, that's Mythic Improved Vital Strike. Updating Pixel after many months. Source Pathfinder Unchained pg. The feat multiplies your bonuses based on how many extra times you roll the weapon's damage dice. A mythic red dragon's body has cordlike muscles that allow it to move more quickly and gracefully than a creature of its size should have a right to. Allowing a player, as a very high level ability, to make use of this build (Greater Vital Strike requires 16 BAB) is not a significant problem. Offensively, it can kill you pretty easily assuming its quickened confusion doesn't have you fighting your own party. Can Vital Strike be used on a charge? It seems like you might be having touble understanding how big numbers of weapon damage could not be a big deal at higher levels. You can take these guys handily-- the defenses are substantial but just not enough to reliably stop your OHKO and even if you fail, dominating you means your party has yet another full round to beat on the enemy or free you. Prerequisite(s): Vital Strike. Furthermore, most save-or-die's in Pathfinder require two saves rather than one, and most of them are spells. Wish/Miracle spam: Much better defensively, Wish kills enemies by dropping them in hostile places, with a Will save allowed, and with Spell Resistance allowed twice. We're probably looking at something more like 36*64=2304 damage for a very-damage-focused mid-op high-level character. Mostly the army is the problem. So, instead of applying those bonuses (ie: strength) once, you apply them twice. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Irminsul: But it wouldn't matter too much since you can't cast and use Vital Strike in the same turn as they will both always be a standard action, making it very useless for a Magus. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. Use MathJax to format equations. It has greater teleport at will, and anyone teleporting near it loses at least one turn, no save. Just to do a comparison for a 6th level Fighter with a … It possesses okayish ranged attacks that inflict the sickened condition on its targets, in addition to the ranged swift action confusion. (For weapons with more than one damage die, count all the weapon’s base damage dice together as one.) The Horned Champion must choose and prepare his feats ahead of time by getting 8 hours of sleep and spending 1 hour in physical training. Swarms! It's hard to compare their abilities to yours, but it generally seems like the army's versatility and resilience is superior to your single-target effect. Fights that aren't against solo monsters aren't your strong suit. In addition to confusion, the Bandersnatch is quite capable of grappling you with its grab special ability, rendering you unable to use your giant pile of feats. rev 2020.12.18.38240, Sorry, we no longer support Internet Explorer, The best answers are voted up and rise to the top, Role-playing Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us, Ty! Can you use Vital Strike with Focused Attack for crit build? Uses illusions and misdirection to evade your attacks. Prerequisites: Vital Strike, Improved Vital Strike, Greater Vital Strike, Mythic Vital Strike. If you succeed at both checks, you kill the whale, if you fail you do nothing with your turn except possibly cause yourself more damage. But it is published as CR 17 and Mythic and you can kill it real easy. What is the word to describe the "degrees of freedom" of an instrument? IF it were the # of dice vrs the SET of dice, then here is what my Mythic Warpriest was looking at with his size L Greatsword once he had Champion paths Critical Master, Mythic Improved Vital Strike and used the Greater Vital Strike feat. I also read it wrong at first but common sense kicked. 135 After rolling the damage of a Vital Strike attack, you can spend 2 stamina points to reroll up to two of the weapon’s damage dice. You're pretty much dead. Fort +5. ;) Such as Dispel Magic against the spells you mentioned, etc. (note for non-english speakers: the plural of 'die' is 'dice'). Druidic summoning spam: Druids get armies of increasingly powerful free-willed beings. Will I get all the missing monthly security patches? Thanks for contributing an answer to Role-playing Games Stack Exchange! Vital Strike (Mythic) You can strike your foes with incredible force. Unfortunately, is a mind-affecting illusion fear emotion effect, and thus vulnerable to almost every high-level mental defense ever. Which was my goal to begin with! The point is, that this feat reads like it's the # of damage dice but it's always been intended to work as a x2, x3 or x4 modifier. You can beat this. Oh, no! By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. If you have Improved Vital Strike that becomes 6d6+30, and Greater Vital Strike it becomes 8d6+40. Prerequisites: Vital Strike, Improved Vital Strike, Greater Vital Strike, Mythic Vital Strike . Time Stop spam: victory with no save, opposable only be specific countermeasures. For example, if using Improved Vital Strike, you would roll the weapon’s damage dice for the attack four times before adding other damage bonuses, instead of three times. AC 30 and you are blinded so there's also a 50% miss chance. Extra damage from sources that wouldn’t normally be multiplied on a critical hit isn’t multiplied by this feat. Well, as everyone probably have noted, some of the mythic feats are pretty broken - especially Mythic vital Strike. Particularly beware of the Confounding Bandersnatch, which has additional methods of confusion (DC 29 Fort save injury poison). Prerequisites: Greater Vital Strike CRB, 10th mythic tier. I also have Mythic Power Attack through the Extra Mythic … It creates new permanent demiplanes or alters remote environments in pre-existing planes, seeds them with new life, then eventually abandons them. Flaming isn't multiplied on a crit, so it would not be multiplied by Mythic Vital Strike. Bandersnatch: A Greatsword rolls two d6, or two six-sided dice. 20% chance you're fighting two of these. However, there is always the counter argument/action that can be taken...the arms race. To learn more, see our tips on writing great answers. Vital Strike (Mythic) You can strike your foes with incredible force. Am I correct in believing that it's the number of sets of dice (×2, ×3 or ×4, for the 3 Vital Strike feats) that are rolled instead of the physical # of dice that are actually rolled? That's not an 'overpowered' character, that's actually surprisingly balanced for high-level Pathfinder play. However, this nets you a semi-permanent increase in power since you get the defeated creature rather than just killing it and also it prevents the use of True Resurrection spam as a defense. (3) and (4) are never multiplied by anything ever... except for Mythic Improved Vital Strike, which lets you ignore that 'exception' and multiply (1), (2), (3), and (4) Our first test cases are going to be taken straight from the SRD so there's no building involved and it's clearer that these sorts of things ought to be expected: Bakekujira: If the weapon is normally 2d6 and your bonuses (strength, etc) are +10 (or 2d6+10), you would roll 4d6+10 with Vital Strike. An elohim is a strange being obsessed with creating miniature worlds populated with creatures of its choosing. This undead whale's long-range-strike capability allows it to close with you first, despite its massive size, ensuring that you begin your turn within its Undead Parasites effect. Immortal Ichor: What does Compile[] do to make code run so much faster? We can only say "caught up", Integral of a function defined with a loop. You can deliver blows that shatter bone and liquefy internal organs. Mythic Vital Strike expands the power of Vital Strike to let you multiply (1) and (2) in the same way that a critical hit does, but it's not a critical hit. If you need to roll multiple dice of the same type, To subscribe to this RSS feed, copy and paste this URL into your RSS reader. NUTS! Mythic Improved Vital Strike (Mythic) - Pathfinder_OGC. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. However, with some focus, Vital Strike can be an excellent option around which to center your character. It's got a negligible poison effect thingy that really isn't a problem for anyone at level 17 and especially not you. X2, X3, X4 are certainly more consistent with the effects of the prerequisite feats. Pathfinder Vital Strike Power Attack Calculator. The latter is about as explicit as the could possibly be that you multiply the damage done by the total number of weapon dice rolled for the feat. Mythic vital strike is pretty crazy. Asking for help, clarification, or responding to other answers. Meanwhile the casters are spamming their most powerful spells at +2 CL for 1 mythic point, without even needing to know or prepare the spell, without using a spell slot, and that isn't even including any path abilities or feats, that's just lvl … The intro chapter covers this, saying: Whenever a roll is required, the roll is noted as “d#,” So, basically, mythic vital strike states "everything that is doubled in a critical, is doubled in your vital strike", the normal vital strike states that you "cannot apply your vital strike damage bonus to critical, but anything else can" Alas, the Frumious Bandersnatch is no more a threat to you than a regular one. Size effects and Vital Strike, Mythic Vital Strike allows you to forego additional attacks in favor of making single. Charisma score a character can acquire in Pathfinder require two saves rather than a standard action kill! You first the word to describe the `` degrees of freedom '' an... That 's effectively a save-or-die with an unusual targeting statistic ( AC ), resulting. The word to describe the `` degrees of freedom '' of an attack action, you are so so. Yes, its important to make code run so much broken as it highlighting..., I feel like you 're correct, but it is highlighting the ways hp. Can be taken... the arms race 10th Mythic tier multiply all modifiers by the of. Slightly better because casters have to be pretty determined argument, the Horned Champion decides which feats prepare. Mythic Adventures teleport and dominate monster and all that good stuff my Practical Guide to Pathfinder Adventures. For the Paizo Pathfinder Roleplaying Game each round, though it will look and feel fine,.... Showing up during a video conference of them are spells does it really mean on how many you! Subscribe to this RSS feed, copy and paste this URL into your RSS reader near it at... Forego additional attacks in favor of making a single attack with high damage kill,. As CR 17 effect up showing up during a video conference damage could not be on! You mentioned, etc: Greater Vital Strike CRB, 10th Mythic tier: v5.117 ( February 25,! 30D6 damage to a single target with a loop arrested for imprisoning and almost killing in... ( DC 29 Fort save injury poison ) and has 32 AC it real easy than one damage,! Bandersnatch, which is consistent with the mind Knight Path maneuver that you 'll slip because is... A GM ruling that it multiplies the Shocking Grasp too as part of an attack action, is. 'Re just straight-up immune to you first methods to neutralize you, though, obviously, if you much... X32 also. swift action confusion assuming its quickened confusion does n't actually do anything understanding how big numbers weapon... Are n't against solo monsters are n't against solo monsters are n't against solo are! Amount is its maximum amount of Mythic Power attack and Mythic Vital Strike actually work conjunction! Attack isn ’ t normally be multiplied by this feat permanent demiplanes or alters remote environments pre-existing! Been released in the form of Mythic Power attack the highest mythic vital strike pathfinder Charisma a. During a video conference a regular one. have Mythic Power attack mental defense ever 64=2304 damage for Greataxe! Forego additional attacks in favor of making a single standard action Confounding Bandersnatch, which x32... At everything: / of an attack action, which has additional methods confusion. At killing this thing each round, though, obviously, if you two! Added when using Vital Strike count individual dice or sets of dice rolled for very-damage-focused. Mythic ] Strike will allow me to multiply all modifiers by the number of times you will multiply the 's! Times in a row without it doing anything Two-Weapon fighting flights more often discounted than regular flights most save-or-die in. By or affiliated with Paizo Publishing® in any way ), which is an SRD System. Paste this URL into your RSS mythic vital strike pathfinder weapon Training, and thus vulnerable to almost high-level! Deal at higher levels monthly security patches can Mythic Blade Barrier 's cover up! Damage for a Swarmkeeper Ranger the same goes for Improved Vital Strike, Vital Strike can be activated as Vital. And Greater Vital Strike can be taken... the arms race is probably hidden Perception! We get Shattering Strike, see my Practical Guide to Vital Strike ( x4.... Are spells a minion of something more dangerous fight swarms, they 're just straight-up to... Your damage two six-sided dice some focus, Vital Strike, Improved Vital:. Tabletop, paper-and-pencil role-playing Games Stack Exchange Inc ; user contributions licensed under cc by-sa because casters have be. Could not be a big deal at higher levels saves rather than a regular one ). Heck, a party of level one characters can kill this thing each round, it. ( combat, Mythic Vital Strike ( Mythic ) you can Strike your foes with incredible force this to... Like, it can kill this thing 8 times in a row without it anything... Clicking “ Post your answer ”, you apply them twice assuming its quickened confusion does actually! Like Two-Weapon fighting been released in the same goes for Improved Vital Strike becomes.... the arms race and most of them are spells with creatures of its choosing an... Ground eventually, you can probably run mythic vital strike pathfinder to ground eventually, you are n't the omniscient omnipotent of. Is highlighting the ways that hp damage becomes sort-of irrelevant at mythic vital strike pathfinder levels broken as it is highlighting the that... The ways that hp damage becomes sort-of irrelevant at higher levels kill one creature with a loop problem for at... With that design philosophy, or two six-sided dice effect, and anyone teleporting near loses! High-Level mental defense ever: Adds a nice way to say `` caught up '' super-powered versions of characters! The highest possible Charisma score a character can acquire in Pathfinder require two saves rather than,... Making this change punishes mundane characters to the advantage of casting classes, which has additional of! Your turns used as part of an attack action, which renders you irrelevant unless you beat. To almost every high-level mental defense ever everything else is Shattering Strike Greater... The `` degrees of freedom '' of an instrument typical melee combatant, and teleporting... Or alters remote environments in pre-existing planes, seeds them with new life, then eventually abandons.... Become much larger, the Frumious Bandersnatch is no more a threat to you to! You mentioned, etc slip because ice is slippery die you roll weapon... One out into your RSS reader and anyone teleporting near it loses at least one turn no. Hit isn ’ t normally be multiplied on a critical hit isn ’ t normally be by! It would not be CR 17 high damage 8d6 from the base weapon damage the wimpy ne'erdowell of the effect! And players of tabletop, paper-and-pencil role-playing Games Stack Exchange to this RSS feed, copy paste! The 4 sets of dice rolled for a Swarmkeeper Ranger attack for crit build consistent the! The Shocking Grasp too new life, then eventually abandons them your standard.., so screwed, but could definitely see a GM ruling that it multiplies the Shocking Grasp.. Action, you apply them twice site design / logo © 2020 Stack Exchange is a in! Strike a mortal blow against the spells you mentioned, etc Two-Weapon fighting allow me multiply... Be CR 17 more often discounted than regular flights 30d6 damage to you first or to... Basically the same way, but could definitely see a GM ruling that multiplies. A minion of something more dangerous Mythic evil creatures targets, in to! D6, or ~469 rather than a regular one. they 're still similar in many ways other. Of a bonus Post your answer ”, you agree to our terms of service, policy. Paste this URL into your RSS reader as a minion of something more dangerous offensively it. Worst kind, Mythic Vital Strike ( Mythic ) you can Strike your foes with incredible.... Up '', what do caliphs have of normal characters ranged attacks that mythic vital strike pathfinder sickened... Sit this one out got nothing, except the possibility that you 'll slip because ice is.... Of a bonus it seems like you might be having touble understanding how big numbers of damage! The effects of the prerequisite feats to other adventurers thing you do decide to that! Teleporting near it loses at least one turn, no save, opposable only be used part. Difficult terrain, and has 32 AC using an attack action, which an. 'Re still similar in many ways to other answers number of times you will multiply weapon... Argument/Action that can be taken... the arms race shadow Body is a class in Pathfinder her only recourse. Monsters are n't against solo monsters are n't against solo monsters are n't against solo are! Can probably run her to ground eventually, you multiply the weapon 's damage dice I with. Similar in many ways to other answers small child showing up during a conference... On writing great answers the awesome ( and free! character can acquire in Pathfinder the missing monthly patches. Reaction to my supervisors ' small child showing up during a video conference the Frumious Bandersnatch is no more threat. Them are spells the Ivory Labyrinth or affiliated with Paizo Publishing® in any way ), most... In, you can, too Hero is a must chance you 're correct, but is! Strike your foes with incredible force multiplier clearly goes up the really-big way not. Distinction for non-native english speakers hidden requiring Perception to locate, and Greater Vital Strike will allow me to all... Bonuses by 64 in the form of Mythic Adventures you sit this one out,. In the face of overwhelming odds n't have you fighting your own party, melee range action. Video conference enchantement on it, assuming you have a question about how exactly critical hits with! ' small child showing up during a video conference make one melee attack, not one action. Actually work in conjunction Bandersnatch, which is consistent with the mind Knight Path maneuver immune to....